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SADIQ and the Gamers / BY SIMAN NUURALI ; ART BY CHRISTOS SKALTSAS

By: Contributor(s): Series: SadiqPublisher: North Mankato, Minnesota : Picture Window Books, an imprint of Capstone, [2022?]Copyright date: ©2022Description: 57 pages, 7 unnumbered pages : colour illustrations ; 19 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781663921918
Subject(s): DDC classification:
  • 23 813.6
Summary: Sadiq and his friends are starting a video game club at school. They have fun playing together and planning a tournament for the whole school to participate in. But when their club needs a service project, the club members are stumped. How can they help people with video games? Then, during a visit to a retirement home called Harmony House with his mother, Sadiq meets a man named Mr. Soto who could use some cheering up. Sadiq begins to form an idea. Could gaming be a way to help the residents at Harmony House?
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Holdings
Cover image Item type Current library Home library Collection Shelving location Call number Materials specified Vol info URL Copy number Status Notes Date due Barcode Item holds Item hold queue priority Course reserves
Book Perpustakaan Alor Setar RFIDTI Pinjaman Kanak-kanak K 813.6 NUU (Browse shelf(Opens below)) Available A01767526
Book Perpustakaan Awam Sungai Petani Pinjaman Kanak-kanak K 813.6 NUU (Browse shelf(Opens below)) Available A01767527
Book Perpustakaan Langkawi Pinjaman Kanak-kanak K 813.6 NUU (Browse shelf(Opens below)) Available A01767528
Book Perpustakaan Kulim Pinjaman Kanak-kanak K 813.6 NUU (Browse shelf(Opens below)) Available A01767529
Book Perpustakaan Baling Pinjaman Kanak-kanak K 813.6 NUU (Browse shelf(Opens below)) Available A01767530

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Sadiq and his friends are starting a video game club at school. They have fun playing together and planning a tournament for the whole school to participate in. But when their club needs a service project, the club members are stumped. How can they help people with video games? Then, during a visit to a retirement home called Harmony House with his mother, Sadiq meets a man named Mr. Soto who could use some cheering up. Sadiq begins to form an idea. Could gaming be a way to help the residents at Harmony House?

Ages 6-8. Grades K-1.

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