SADIQ and the Gamers / BY SIMAN NUURALI ; ART BY CHRISTOS SKALTSAS
Series: SadiqPublisher: North Mankato, Minnesota : Picture Window Books, an imprint of Capstone, [2022?]Copyright date: ©2022Description: 57 pages, 7 unnumbered pages : colour illustrations ; 19 cmContent type:- text
- unmediated
- volume
- 9781663921918
- 23Â 813.6
| Cover image | Item type | Current library | Home library | Collection | Shelving location | Call number | Materials specified | Vol info | URL | Copy number | Status | Notes | Date due | Barcode | Item holds | Item hold queue priority | Course reserves | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Book | Perpustakaan Alor Setar | RFIDTI | Pinjaman Kanak-kanak | K 813.6 NUU (Browse shelf(Opens below)) | Available | A01767526 | ||||||||||||
| Book | Perpustakaan Awam Sungai Petani | Pinjaman Kanak-kanak | K 813.6 NUU (Browse shelf(Opens below)) | Available | A01767527 | |||||||||||||
| Book | Perpustakaan Langkawi | Pinjaman Kanak-kanak | K 813.6 NUU (Browse shelf(Opens below)) | Available | A01767528 | |||||||||||||
| Book | Perpustakaan Kulim | Pinjaman Kanak-kanak | K 813.6 NUU (Browse shelf(Opens below)) | Available | A01767529 | |||||||||||||
| Book | Perpustakaan Baling | Pinjaman Kanak-kanak | K 813.6 NUU (Browse shelf(Opens below)) | Available | A01767530 |
Browsing Perpustakaan Awam Sungai Petani shelves,Shelving location: Pinjaman Kanak-kanak Close shelf browser (Hides shelf browser)
| K 813.6 KAT The Great Escape / | K 813.6 KEP a room of your own : | K 813.6 NUU SADIQ and the Big Election / | K 813.6 NUU SADIQ and the Gamers / | K 813.6 OTF SURVIVAL IN THE WILDERNESS / | K 813.6 PAR Amelia Bedelia : | K 813.6 PET HOW OLD IS MR. TORTOISE? / |
Sadiq and his friends are starting a video game club at school. They have fun playing together and planning a tournament for the whole school to participate in. But when their club needs a service project, the club members are stumped. How can they help people with video games? Then, during a visit to a retirement home called Harmony House with his mother, Sadiq meets a man named Mr. Soto who could use some cheering up. Sadiq begins to form an idea. Could gaming be a way to help the residents at Harmony House?
Ages 6-8. Grades K-1.
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