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  <titleInfo>
    <title>COMPUTER CODING  FOR KIDS</title>
    <subTitle>UNIQUE STEP-BY-STEP VISUAL GUIDE, FROM BINARY CODE TO BUILDING GAMES</subTitle>
  </titleInfo>
  <name type="personal">
    <namePart>Woodcock, Jon</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
    <role>
      <roleTerm type="text">author.</roleTerm>
    </role>
  </name>
  <name type="personal">
    <namePart>Vorderman, Carol</namePart>
    <role>
      <roleTerm type="text">author of foreword. </roleTerm>
    </role>
  </name>
  <name type="personal">
    <namePart>Steele, Craig</namePart>
    <role>
      <roleTerm type="text">contributor. </roleTerm>
    </role>
  </name>
  <typeOfResource>text</typeOfResource>
  <originInfo>
    <place>
      <placeTerm type="code" authority="marccountry">enk</placeTerm>
    </place>
    <dateIssued encoding="marc">2019</dateIssued>
    <copyrightDate encoding="marc">2019</copyrightDate>
    <issuance>monographic</issuance>
  </originInfo>
  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
  </language>
  <physicalDescription>
    <extent>224 pages : colour illustrations ;  24 cm </extent>
  </physicalDescription>
  <abstract>Scratch 3.0 has landed, so stay ahead of the curve with this fully-updated guide for beginner coders. Kids will love the step-by-step, visual approach that makes even the most difficult coding concepts fun and easy to understand. Computer Coding Games for Kids blends coding theory with the practical task of creating exciting games. Children will learn the fundamentals of computer programming by showing them how to build their own games. Coding theory is taught through practical tasks, so young programmers don't just learn how computer code works, but also why 
it's done that way. Jumpy Monkey will show them how to simulate gravity in their games, or give Dog's Dinner a go to learn about collision detection. Once they've whizzed 
through the book, the possibilities are endless! </abstract>
  <targetAudience> "Key stages 2-4. Ages 8-16."  Front cover. </targetAudience>
  <targetAudience authority="marctarget">juvenile</targetAudience>
  <note type="statement of responsibility">FOREWORD BY CAROL VORDERMAN ; Consultant editor Craig Steele. </note>
  <note>First published in 2015.</note>
  <note> "Now with Scratch 3" </note>
  <note>Includes index. </note>
  <subject authority="lcsh">
    <topic>Computer programming</topic>
    <topic>Juvenile literature</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Programming languages (Electronic computers)</topic>
    <topic>Juvenile literature</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Scratch (Computer program language)</topic>
    <topic>Juvenile literature</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Information technology projects</topic>
    <topic>Juvenile literature</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Coding theory</topic>
    <topic>Juvenile literature</topic>
  </subject>
  <classification authority="ddc" edition="23">005.13</classification>
  <relatedItem type="series">
    <titleInfo>
      <title>Computer coding---for kids</title>
    </titleInfo>
  </relatedItem>
  <identifier type="isbn">9780241317730</identifier>
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    <recordCreationDate encoding="marc">210404</recordCreationDate>
    <recordChangeDate encoding="iso8601">20210405142120.0</recordChangeDate>
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      <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
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