| 000 | 01953nam a22003377i 4500 | ||
|---|---|---|---|
| 999 |
_c174352 _d174352 |
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| 003 | PPAK | ||
| 005 | 20190929154025.0 | ||
| 008 | 190919t2019 mnua b | 000 0beng d | ||
| 020 |
_a9781543536119 _cRM39.20 _qpaperback |
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| 040 |
_aPPAK _beng _cPPAK _erda |
||
| 082 | 0 | 4 |
_223 _a794.81525 |
| 090 | 0 | 0 |
_a794.81525 _bZIT _dK |
| 100 | 1 |
_aZiter, Rachel, _eauthor. |
|
| 245 | 1 | 0 |
_aCODING GAMES FROM SCRATCH: _bAn Augmented Reading Experience / _cby Rachel Ziter |
| 264 | 1 |
_aNorth Mankato, Minnesota : _bCAPSTONE PRESS, _c[2019] |
|
| 264 | 4 | _c©2019 | |
| 300 |
_a48 pages: _bcolour illustrations; _c28 cm |
||
| 336 |
_2rdacontent _atext |
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| 337 |
_2rdamedia _aunmediated |
||
| 338 |
_2rdacarrier _avolume |
||
| 490 | 1 | _aDabble lab. Code it yourself 4D | |
| 500 | _aA 4D book | ||
| 505 |
_tIntroduction: What is coding? --
_tWhat is scratch? -- _tCreating a scratch account -- _tHow to use scratch -- _tMake your own games: Race game -- _tMonkey jumping on the bed! -- _tSave scratch cat! -- _tHow did the crab cross the road? -- _tSpace muffins -- _tCoding extras: Read more -- _tMakerspace tips -- _tInternet sites -- _tCoding glossary -- _tAbout the author. |
||
| 520 | _aLearn the basics of coding using Scratch by focusing on simple coding techniques and language. This visual, hands-on guide will teach junior makerspace users how to recreate stories, make their stories, create presentations, and construct unique quizzes, all using Scratch. Download the Capstone 4D app to access video tutorials, tips, and bonus projects for an augmented reality experience that extends learning beyond the printed page | ||
| 650 | 1 | 0 |
_aScratch (Computer program language) _vJuvenile literature |
| 650 | 2 | 0 |
_aComputer games _vJuvenile literature _xProgramming |
| 650 | 2 | 0 |
_aComputer programming _vJuvenile literature |
| 650 | 2 | 0 |
_aMicrocomputers _vJuvenile literature _xProgramming |
| 830 | 0 | _aDabble lab. Code it yourself 4D | |
| 942 |
_2ddc _cB |
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