000 01953nam a22003377i 4500
999 _c174352
_d174352
003 PPAK
005 20190929154025.0
008 190919t2019 mnua b | 000 0beng d
020 _a9781543536119
_cRM39.20
_qpaperback
040 _aPPAK
_beng
_cPPAK
_erda
082 0 4 _223
_a794.81525
090 0 0 _a794.81525
_bZIT
_dK
100 1 _aZiter, Rachel,
_eauthor.
245 1 0 _aCODING GAMES FROM SCRATCH:
_bAn Augmented Reading Experience /
_cby Rachel Ziter
264 1 _aNorth Mankato, Minnesota :
_bCAPSTONE PRESS,
_c[2019]
264 4 _c©2019
300 _a48 pages:
_bcolour illustrations;
_c28 cm
336 _2rdacontent
_atext
337 _2rdamedia
_aunmediated
338 _2rdacarrier
_avolume
490 1 _aDabble lab. Code it yourself 4D
500 _aA 4D book
505 _tIntroduction: What is coding? --
_tWhat is scratch? --
_tCreating a scratch account --
_tHow to use scratch --
_tMake your own games: Race game --
_tMonkey jumping on the bed! --
_tSave scratch cat! --
_tHow did the crab cross the road? --
_tSpace muffins --
_tCoding extras: Read more --
_tMakerspace tips --
_tInternet sites --
_tCoding glossary --
_tAbout the author.
520 _aLearn the basics of coding using Scratch by focusing on simple coding techniques and language. This visual, hands-on guide will teach junior makerspace users how to recreate stories, make their stories, create presentations, and construct unique quizzes, all using Scratch. Download the Capstone 4D app to access video tutorials, tips, and bonus projects for an augmented reality experience that extends learning beyond the printed page
650 1 0 _aScratch (Computer program language)
_vJuvenile literature
650 2 0 _aComputer games
_vJuvenile literature
_xProgramming
650 2 0 _aComputer programming
_vJuvenile literature
650 2 0 _aMicrocomputers
_vJuvenile literature
_xProgramming
830 0 _aDabble lab. Code it yourself 4D
942 _2ddc
_cB