000 01660nam a22003371ib4500
999 _c174497
_d174497
003 OSt
005 20190926161101.0
008 190926t20192019mnuao||jr|||| 001 0 eng d
020 _a9781681514451
_cRM 125.50
_qhardback
040 _aPPAK
_beng
_cPPAK
_erda
082 0 4 _223
_a005.3
090 0 0 _a005.3
_bHIG
_dRK
100 1 _aHiggins, Nadia,
_eauthor.
245 0 0 _aMAKING AN APP /
_cBY NADIA HIGGINS
264 1 _aMankato, Minnesota :
_bAmicus and Amicus Ink ,
_c2019
264 4 _c©2019
300 _a32 pages :
_billustrations (some color) , photographs ;
_c25 cm.
336 _2rdacontent
_atext
337 _2rdamedia
_aunmediated
338 _2rdacarrier
_avolume
490 1 _aSequence. Entertainment
504 _aIncludes bibliographical references (page 31) and index.
505 _tTap an App
_tPlan It Out
_tDesigning the Look and Sound
_tPut It All Together
_tGet Ready to Launch
_tGlossary
_tRead More
_tWebsites
_tIndex
520 _a"This book for elementary readers highlights the sequence of events from idea to a finished software application. Full-color photographs and a timeline support each step of the project's process, from the idea and coding a prototype to designing the app and uploading it to app stores like iTunes and Google Play. Includes glossary, index, and further resources"
_cProvided by publisher.
650 0 _aApplication software
_vJuvenile literature.
650 0 _aComputer programming
_vJuvenile literature.
650 0 _aCell phones
_vJuvenile literature.
_xProgramming
800 1 _aHiggins, Nadia,
_tEntertainment
_eauthor.
830 0 _aEntertainment (Amicus (Firm : Mankato, Minn.))
942 _2ddc
_cB