000 02255nam a2200361 ia4500
003 OSt
005 20210707230314.0
008 200624t20192019cauao j 001 0 eng d
020 _cRM970.53
_qset
020 _a9781493866977
_cRM64.70
_qpaperback
040 _aPPAK
_beng
_cPPAK
_erda
082 0 4 _223
_a617.9
090 0 0 _a617.9
_bSEE
_dK
100 1 _aSeeber, John-Michael,
_eauthor.
245 1 0 _aRebuilding the Body /
_cJohn-Michael Seeber ; Editor : Seth Rogers
264 1 _aHuntington Beach, CA :
_bTeacher Created Materials, Inc.,
_c[2019]
264 4 _c©2019
300 _a32 pages :
_bcolour illustrations, colour photographs ;
_c23 cm
336 _2rdacontent
_atext
337 _2rdamedia
_aunmediated
338 _2rdacarrier
_avolume
490 1 _aSmithsonian STEAM Readers ;
_aPushing the Limits:
500 _aIncludes index.
500 _aIncludes questions read and respond
520 _aThe first prosthetic devices consisted of wooden legs and hooks for hands. Today, many prostheses and bionics can do everything a natural limb can do--and more! Learn about inventions from the past that have been used to rebuild the body and modern-day advancements including the use of 3D printers to create prosthetics! Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds reading skills while engaging students' curiosity about STEAM topics through real-world examples. Packed with factoids and informative sidebars, it features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
650 1 0 _aProsthesis
_vTechnological innovations
_xJuvenile literature
650 2 0 _aHuman body
_vTechnological innovations
_xJuvenile literature
655 7 _aJuvenile literature
655 7 _aJuvenile works
700 1 _aRogers, Seth,
_eeditor.
830 0 _aSmithsonian STEAM readers ;
_aPushing the limits
942 _2ddc
_cB
999 _c177808
_d177808