000 01621nam a2200325 ia4500
005 20221215144908.0
008 221215t20222022-usa|||b |||| 00| 1 eng d
020 _a9781663921918
_cRM34.75
_qpaperback
040 _aPPAK
_beng
_cPPAK
_erda
082 0 4 _223
_a813.6
090 0 0 _a813.6
_bNUU
_dK
100 1 _aNuurali, Siman,
_eauthor.
245 1 0 _aSADIQ and the Gamers /
_cBY SIMAN NUURALI ; ART BY CHRISTOS SKALTSAS
264 1 _aNorth Mankato, Minnesota :
_bPicture Window Books, an imprint of Capstone,
_c[2022?]
264 4 _c©2022
300 _a57 pages, 7 unnumbered pages :
_bcolour illustrations ;
_c19 cm
336 _atext
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
490 1 _aSADIQ
520 _aSadiq and his friends are starting a video game club at school. They have fun playing together and planning a tournament for the whole school to participate in. But when their club needs a service project, the club members are stumped. How can they help people with video games? Then, during a visit to a retirement home called Harmony House with his mother, Sadiq meets a man named Mr. Soto who could use some cheering up. Sadiq begins to form an idea. Could gaming be a way to help the residents at Harmony House?
521 _aAges 6-8.
_aGrades K-1.
650 1 0 _aVideo games
_vJuvenile fiction
650 2 0 _aChildren of immigrants
_vJuvenile fiction
650 2 0 _aMuslims
_zUnited States
_vJuvenile fiction
650 2 0 _aSomali Americans
_vJuvenile fiction
700 1 _aSkaltsas, Christos,
_eillustrator.
830 0 _aSadiq
942 _2ddc
_cB
999 _c190594
_d190594