| 000 | 01412nam a2200325 ia4500 | ||
|---|---|---|---|
| 005 | 20230821112559.0 | ||
| 008 | 230821t20222022mnua j 000 1 eng d | ||
| 020 |
_a9781666330441 _cRM67.00 _qpaperback |
||
| 040 |
_aPPAK _beng _cPPAK _erda |
||
| 082 | 0 | 4 |
_223 _a813.6 |
| 090 | 0 | 0 |
_a813.6 _bPRY _dK |
| 100 | 1 |
_aPryor, Shawn, _eauthor. |
|
| 245 | 1 | 0 |
_aCURRENCY CONTROL / _cby Shawn Pryor ; Illustrated by Francesca Ficorilli |
| 264 | 1 |
_aNorth Mankato, Minnesota : _bStone Arch Books, an imprint of Capstone, _c[2022?] |
|
| 264 | 4 | _c©2022 | |
| 300 |
_a37 pages : _bcolor illustrations ; _c18 cm. |
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| 336 |
_atext _2rdacontent |
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| 337 |
_aunmediated _2rdamedia |
||
| 338 |
_avolume _2rdacarrier |
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| 490 | 1 | _aTHE GAMER! | |
| 520 | _aThirteen-year-old Tyler Morant uses the special device given him by the Gaming Masters of the Universe to become The Gamer, and fights evil Cynthia Cyber's latest creation, a monster named Currency, who is robbing banks to get Cynthia the money she needs to build a machine that will give her control over the whole human race. | ||
| 521 |
_aAges 8-11. _aGrades 4-6. |
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| 650 | 1 | 0 |
_aMonsters _vJuvenile fiction |
| 650 | 2 | 0 |
_aVideo games _vJuvenile fiction |
| 650 | 2 | 0 |
_aHeroes _vJuvenile fiction |
| 650 | 2 | 0 |
_aBank robberies _vJuvenile fiction |
| 700 | 1 |
_aFicorilli, Francesca, _eillustrator. |
|
| 830 | 0 | _aThe gamer | |
| 942 |
_2ddc _cB |
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| 999 |
_c192829 _d192829 |
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