000 01197nam a2200289 i 4500
005 20260706162120.0
008 260706t20232023enka gr 000 0deng d
020 _a9781399016179
_cRM117.00
_qhardback
040 _aPPAK
_beng
_cPPAK
_erda
082 0 4 _223
_a794.8
090 0 0 _a794.8
_bGRE
_dG
100 1 _aGreenhut, Michael,
_eauthor.
245 1 2 _aA SELECTIVE HISTORY 'BAD' VIDEO GAME :
_bUNFULFILLED POTENTIAL, INTERESTING MISTAKES AND DOWNRIGHT CLUNKERS /
_cMichael Greenhut
264 1 _aSouth Yorkshire, England :
_bWhite Owl,
_c2023
264 4 _c©2023
300 _a208 pages :
_bcolour illustrations ;
_c31 cm
336 _atext
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
504 _6Bibliography: pages 206-208.
520 _aA historical study of commercially unsuccessful, overlooked and critically panned video games, examining the reasons behind their failures, their design decisions, and their lasting influence on the video game industry.
650 1 0 _aVideo games
_xHistory.
650 2 0 _aComputer games
_xHistory.
650 2 0 _aVideo game industry.
650 2 0 _aVideo games
_xDesign.
942 _2ddc
_cB
999 _c204721
_d204721